Scripting: Improved Scripting Define Symbols copy button by disabling the copy button when the list is empty. Physics: Increased the Articulation Body tree limit from 64 to 256 bodies. N/A (internal): Added a tiled rendering test in DXR Tests project for better coverage. HDRP: Improved CPU shadow performance with burst. This window allows specifying the Native Leak Detection mode, the use of Job Threads, and Enabling/Disabling the Job Debugger (also known as the Job Safety System). (UUM-14411)Įditor: Added a Jobs Preference menu to the Edit > Preferences window. URP: Added Decal support to Render Graph.Īndroid: Enabled handling APK/OBB files that are larger than 2GB. Shaders: Added standard shader variant for native 16-bit shader types. Physics 2D: Added the ability to use sub-stepping simulation when Simulation Mode is Update. HDRP: Added various improvements to the HDRP Water System. HDRP: Added a third level of noise for volumetric clouds. Added #pragma require inlineraytracing to compute shaders. Added the following APIs: SystemInfo.supportsInlineRayTracing, SystemInfo.supportsRayTracingShaders, ComputeShader.SetRayTracingAccelerationStructure, and CommandBuffer.SetRayTracingAccelerationStructure(ComputeShader. Graphics: Added DirectX Raytracing (DXR) 1.1 support in compute shaders. New 2023.1.0a17 Entries since 2023.1.0a16 FeaturesĢD: Added Brush Picks to the Tile Palette window. Universal RP: Shader compilation time is higher in 2021.3 than in 2020.3 ( UUM-17405) Shortcut Management: Scene window stuck in orbit after context menu click from Hierarchy ( UUM-6908) ShaderGraph: Shader instance property gets added to CBUFFER, which causes GPU instancing with instanced properties to not work ( UUM-10963) Scripting: Fixed IL Post Processing so it now works when some web proxy settings are defined on the user machine. Scene Management: Additional GameObjects and a Console error after Undoing and Redoing a Paste As Child ( UUM-9278) Scene Management: Undoing prefab instancing leaves ghost objects in scene that throw ArgumentNullExceptions and crash editor when dragged to project view ( UUM-16824) Scene Management: Undo crashes Unity with segmentation violation SIGSEGV ( 1385565) Scene Management: Editor unselects elements when entering and then exiting the Play Mode ( UUM-16018) RP Workflow: Standalone Profiler throws "HDRP Material Upgrade" pop-up and crashes after pressing "Ok" ( 1422062) Profiling: Profiler Modules submenu and window is missing Titles of Modules and Counters ( 1419236) Package: NullReferenceException in TMPro.MaterialReference when creating a UI Button - TextMeshPro ( UUM-13929) Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro ( UUM-5944) IL2CPP: Linux IL2CPP builds fail with "BuildFailedException: Incremental Player build failed!" ( 1427577) Graphics: Fixed ShadowMaps so it now only resolves AA when necessary. ( UUM-16835)Įditor: Reimplemented the RecompileAfterFinishedPlaying option. (UUM-17514)Įditor: Fixed scene view tools engaging too quickly when bound to mouse buttons. ( UUM-11648)Įditor: Fixed input issues when cursor is locked. ( UUM-16838)Įditor: Fixed crash when calling EditorUtility.UnloadUnusedAssetsImmediate(false). (UUM-17430)Įditor: Fixed crash of profiler opened in standalone process. fbx files ( UUM-15346)īuild Pipeline: Fixed performance regression when doing a player build with many files in the resource folder. (Case DANB-195).ĢD: Unable to find URP 12.1.0 package error when importing Lost Crypt ( 1388129)Īsset - Database: Folder name is truncated when dot is used in the name ( UUM-7046)Īsset - Database: Infinite import on opening project (related to prefabs) ( 1411189)Īsset Importers: Editor hangs when importing certain. 2D: - Fixed exception when showing PSDImporter inspector.
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